I'd be surprised if it came out before FP2 though. ĭue to its visuals, gameplay and original idea of the game, it is commonly known (either as a form of respect for the old games, or an insult to a few of the new ones and Sega as a whole) as the best modern Sonic game, if not an actual sequel to the originals. Due to revelaitons about FP1's engine not playing nice with additional content, it's looking like the plan is to seperate Torque and Spade from FP1 and put them into their own (likely somewhat smaller scale) game or two. FREEDOM PLANET TORQUE GAMEPLAY TVIt has an article on TV Tropes as well as official forums. The most noticeable influence, besides Sonic, is anime. The story gathered more of a mixed reception, some praising it for its cheesiness and outright dark moments in the story (for E10 game), while other condemned it for its pacing issues.Ĭontrary to Shovel Knight, which is a spiritual successor of several NES games, Freedom Planet is a spiritual successor of Sega Genesis games as such, it has gathered a following of oldschool gamers who grew up with the system. Most critics compared it favorably to the original Sonic games of the Genesis era in terms of speed and gameplay, although they also pointed out the differences between them, with its metroidvania style levels and combat. Ziyo had drawn Lilac as a hedgehog, but DiDuro redesigned the character to be a dragon. Viewers of early footage from the developing product encouraged DiDuro to separate it further from Sonic, so he replaced rings with red leaves and altered the characters' abilities. The gameplay shares similarities to Sonic, Ristar, Gunstar Heroes and Rocket Knight. He received permission from the Chinese artist Ziyo Ling -whom he had found on the art website DeviantArt-to use her characters Lilac, Carol, and Milla in his game. DiDuro then decided that the Sonic affiliation would hold back the game. Although it is an original intellectual property, Freedom Planet was first developed as a Sonic fangame. The soundtrack was composed by DiDuro in collaboration with user Blue Warrior of and user Woofle from Fur Affinity. Historyįreedom Planet was made by American game designer and programmer Stephen DiDuro, who founded GalaxyTrail to create the project. by Lilac) or the wall (if defeated by Carol or Torque), blowing up afterwards. While the game focuses on fast-paced platforming, its levels are interspersed with slower action scenes. Dragon Valley is the 1st Stage for Lilac & Carol in Freedom Planet. Aided by the duck-like Torque, the player attempts to defeat the evil Lord Brevon, who plans to conquer the galaxy. The player controls one of three anthropomorphic animal protagonists: the dragon Lilac, the wildcat Carol, or the basset hound Milla. Game, anime, indie, spiritual successor, anthropomorphic, cute, video game logic, platform game, furry, furries, robots, rocket knight, sonic, ristar, gunstar heroes, motorcycle, speed, sega, sega genesis, platformer, video gameįreedom Planet is a two-dimensional platform video game created by independent developer GalaxyTrail, a studio set up for the project by designer Stephen DiDuro.
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